First of all, you're not really competing with one another, except for in PvP mode. 'I will argue anybody that makes you win at the game. 'We believed the repair kits were a convenience item for people who didn't want to grind for adhesive and other things, and it was just a way for them to basically shortcut game systems, definitely not pay-to-win,' said Gardiner.
They were the first Fallout 76 microtransactions that aren't purely cosmetic, which led some players to believe that Bethesda had broken its promise of a game where money can't buy a tactical advantage. If you're not familiar, repair kits are bought with Atoms (which can be earned for hitting certain in-game milestones or purchased with real money), and will repair any item to maximum durability no matter where you are in the world. PC Gamer recently spoke with Bethesda project lead Jeff Gardiner and development director Chris Mayer for an in-depth interview about all things Fallout 76, and the topic of the repair kits inevitably came up.